29-03-2020, 07:01 PM
(This post was last modified: 29-03-2020, 07:05 PM by josemendez.)
(29-03-2020, 10:44 AM)numandina Wrote: Is there absolutely no solution at all? Can't I send you my project and you compile the library as dynamic and build? Something like that?
As far as I know, Unity does not allow for iOS native plugins to be dynamically linked. Tried in the past, and got a DllNotFoundException. Even the documentation sample code for native plugins has a special case for iOS libs with the comments stating they must be statically linked, unlike plugins for all other platforms:
https://docs.unity3d.com/Manual/NativePlugins.html
Only solutions I see are to use any other Xcode version, or wait for Apple to shed some light on the issue with 11.4.