27-03-2020, 08:31 AM
(This post was last modified: 27-03-2020, 08:36 AM by josemendez.)
(26-03-2020, 10:32 PM)relevantname Wrote: Hi, today I played with Obi Fluid and I wanted to ask some questions.
- How to use Obi Particle Baker? I couldn't found any documentation.
- When I use high density materials, the collision on bucket is not properly works. (The particles go out on collider when I move the bucket fast.)
- Is there any way to prepare the fluid before scene is started? (For example a glass of water needs to be ready when the scene started.)
Thanks in advance.
1.- The particle baker was removed in 5.0, because Unity now has Alembic import support which serves the same purpose but is much better. The current version in the store is 5.2.
2.- This is called tunneling. See: https://www.youtube.com/watch?v=ms0Z35GY6pk
3.- Yes, use a fluid emitter shape (or combination of shapes), along with "burst" emission mode in the emitter. This will emit as many particles as the shape requires at once, when the emitter is awaken.