Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Equipping Obi cloth.
#3
(19-10-2017, 08:09 AM)josemendez Wrote: Hi there,

You can just make prefabs out of them, then instantiate them at runtime.

cheers!

Hey Jose,
Thanks for the response! I guess I should have been more specific, so my question is with regards to "Attaching Obi Cloth/Objects" i.e. as per the documents the instructions Obi objects are be attached to another gameobject by fixing particles, handles and Pin constraints . Also, the document mentions we need to be in edit mode to perform those actions, so my question is can this be done programmatically, i.e. when a user decides to sway the clothes or weapons, how can this be done programmatically, is that even a possibility. 

Thanks,
Srikanth.


Reply


Messages In This Thread
Equipping Obi cloth. - by sriky - 18-10-2017, 07:47 PM
RE: Equipping Obi cloth. - by josemendez - 19-10-2017, 08:09 AM
RE: Equipping Obi cloth. - by sriky - 19-10-2017, 09:57 PM
RE: Equipping Obi cloth. - by niZmo - 19-10-2017, 11:35 PM
RE: Equipping Obi cloth. - by sriky - 20-10-2017, 04:26 AM