19-10-2017, 09:57 PM
(19-10-2017, 08:09 AM)josemendez Wrote: Hi there,
You can just make prefabs out of them, then instantiate them at runtime.
cheers!
Hey Jose,
Thanks for the response! I guess I should have been more specific, so my question is with regards to "Attaching Obi Cloth/Objects" i.e. as per the documents the instructions Obi objects are be attached to another gameobject by fixing particles, handles and Pin constraints . Also, the document mentions we need to be in edit mode to perform those actions, so my question is can this be done programmatically, i.e. when a user decides to sway the clothes or weapons, how can this be done programmatically, is that even a possibility.
Thanks,
Srikanth.