15-03-2020, 07:39 PM
(15-03-2020, 06:15 PM)dotyou Wrote: Currently I have an object that pushes the rope around but sometimes the rope gets inside it and then gets launched upward (like a rubberband)
Also when the pushing object is moving fast past the rope, the rope will ignore it. Any way to have accurate collisions even at high speeds?
Hi,
Take a look at this video, it explains tunneling / collisions at fast speeds:
https://www.youtube.com/watch?v=ms0Z35GY6pk