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ObiMeshBasedActorBlueprintEditor coludn't be created
#2
(09-03-2020, 12:50 PM)buscfred Wrote: Hello,
every time i try to create a new ObiSoftbodyBlueprint surface orĀ ObiSoftbodyBlueprint volume i get the following errors in my console:

Instance of ObiMeshBasedActorBlueprintEditor couldn't be created. The script class needs to derive from ScriptableObject and be placed in the Assets/Editor folder.
Instance of ObiMeshBasedActorBlueprintEditor couldn't be created. The script class needs to derive from ScriptableObject and be placed in the Assets/Editor folder.
UnityEngine.GUIUtilityLenguarocessEvent(Int32, IntPtr)

Therefore I am not able to use the editor for the blueprint as shown in the documentation (I can't even press 'Generate' for my mesh).

Hi there,

Can't reproduce here, but a quick search reveals it seems to be a bug in Unity:
https://forum.unity.com/threads/custom-e...ug.579088/
https://forum.unity.com/threads/the-scri...ct.650857/

Even the "Multi-object editing not supported" message appears in your screenshot despite having only one object selected, which is indicative of the bug.

Seems to fix itself by restarting the Editor.
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Messages In This Thread
RE: ObiMeshBasedActorBlueprintEditor coludn't be created - by josemendez - 09-03-2020, 01:05 PM