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I want to use obi fluid for large scale.
#4
(05-03-2020, 11:23 AM)Alexay Wrote: Well, there is an option to change the number of particles in each blueprint file in obi fluid 5.x isn't it?

Yes, but that's not the maximum amount of particles in the solver. It's just the capacity of that particular fluid blueprint.

(05-03-2020, 11:23 AM)Alexay Wrote: Here is the video file I am going to make similar to this with obi fluid v5.x :
https://mega.nz/#!ur4lQKRT!R1zabR0CgRinJ...qQIF8PD9A4

Is that possible? Thanks again. Alexay.

It's not just impossible, it's *very* impossible Gran sonrisa.

The simulation seen in that video is eulerian (that is, grid-based), and only simulates the surface of the fluid, not its internal dynamics. Doing this is far, far cheaper (and simpler) than what Obi does. It is also quite easy to implement in the GPU, without the need for compute shaders.

Stay away from particle-based simulators (SPH, PBF) and even grid-particle hybrids (MPM, PIC/FLIP, and all its variants). What you're looking for is a grid-based shallow water simulator.
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Messages In This Thread
RE: I want to use obi fluid for large scale. - by josemendez - 05-03-2020, 11:29 AM