28-02-2020, 09:21 PM
Hi,
I’m using Obi Cloth to simulate clothing psychics, when I run simulation in editor, everything is fine. When I deploy to my iPhone I get only cloth mesh without simulation. Also XCode throws errors at me.
How can I get it to work? I followed skinned mesh process.
iPhone 11 Pro , iOS 13.3.1 XCode 11.3.1, Unity 2019.2.20f1
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00000] in <00000000000000000000000000000000>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <00000000000000000000000000000000>:0
at Obi.ObiClothRendererBase.UpdateActiveVertex (Obi.ObiSolver solver, System.Int32 actorIndex, System.Int32 meshVertexIndex) [0x00000] in <00000000000000000000000000000000>:0
at Obi.ObiClothRendererBase.UpdateRenderer (Obi.ObiActor actor) [0x00000] in <00000000000000000000000000000000>:0
at Obi.ObiSkinnedClothRenderer.UpdateRenderer (Obi.ObiActor actor) [0x00000] in <00000000000000000000000000000000>:0
at Obi.ObiActor+ActorCallback.Invoke (Obi.ObiActor actor) [0x00000] in <00000000000000000000000000000000>:0
at Obi.ObiActor.Interpolate () [0x00000] in <00000000000000000000000000000000>:0
at Obi.ObiSolver.Interpolate (System.Single stepTime, System.Single unsimulatedTime) [0x00000] in <00000000000000000000000000000000>:0
at Obi.ObiUpdater.Interpolate (System.Single stepDeltaTime, System.Single accumulatedTime) [0x00000] in <00000000000000000000000000000000>:0
at Obi.ObiLateFixedUpdater.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
Please help me.
Best Regards
I’m using Obi Cloth to simulate clothing psychics, when I run simulation in editor, everything is fine. When I deploy to my iPhone I get only cloth mesh without simulation. Also XCode throws errors at me.
How can I get it to work? I followed skinned mesh process.
iPhone 11 Pro , iOS 13.3.1 XCode 11.3.1, Unity 2019.2.20f1
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00000] in <00000000000000000000000000000000>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <00000000000000000000000000000000>:0
at Obi.ObiClothRendererBase.UpdateActiveVertex (Obi.ObiSolver solver, System.Int32 actorIndex, System.Int32 meshVertexIndex) [0x00000] in <00000000000000000000000000000000>:0
at Obi.ObiClothRendererBase.UpdateRenderer (Obi.ObiActor actor) [0x00000] in <00000000000000000000000000000000>:0
at Obi.ObiSkinnedClothRenderer.UpdateRenderer (Obi.ObiActor actor) [0x00000] in <00000000000000000000000000000000>:0
at Obi.ObiActor+ActorCallback.Invoke (Obi.ObiActor actor) [0x00000] in <00000000000000000000000000000000>:0
at Obi.ObiActor.Interpolate () [0x00000] in <00000000000000000000000000000000>:0
at Obi.ObiSolver.Interpolate (System.Single stepTime, System.Single unsimulatedTime) [0x00000] in <00000000000000000000000000000000>:0
at Obi.ObiUpdater.Interpolate (System.Single stepDeltaTime, System.Single accumulatedTime) [0x00000] in <00000000000000000000000000000000>:0
at Obi.ObiLateFixedUpdater.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
Please help me.
Best Regards