28-02-2020, 02:37 PM
(21-02-2020, 11:18 AM)josemendez Wrote: Moreover, no component of the rope object (or the solver, or the updater) tries to remove the ObiRope component at any point during execution, so as far as I can think of, there's literally no way for that "Can't remove ObiRope (script)" error to show up. It's really weird.
Btw, I solved this - apparently the Unity Substance plugin does some weird stuff when ending playmode, which was what was trying to destroy the ropes.