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Help  How do i add(use) or remove constraints arbitrarily on each particle in runtime
#7
(27-02-2020, 03:00 PM)josemendez Wrote: Unity already implements springs:
https://docs.unity3d.com/Manual/class-SpringJoint.html

thanks very much。
I think it's exactly the same as what you said when the character swings, but when I climb, I see that the rope is not completely connected to the foot. If the upper part of the hand is a string and the lower part is an obi rope, how can the lower part of the rope in the video be made to wave and sway with the foot
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RE: How do i add(use) or remove constraints arbitrarily on each particle in runtime - by ab8228657 - 27-02-2020, 05:53 PM