27-02-2020, 10:19 AM
(26-02-2020, 11:44 PM)jwindr Wrote: Yes, disabling the cloth components does fix the crash! Thanks!
After testing some things out, I can disable the cloth components in Awake (called during Instantiate), and re-enable them in Start (called after the GameObject is re-activated) and it also prevents the crash.
Hi there,
Will try to reproduce this and find out the cause. By the looks of it, might be related to the -essentially random- order in which Unity calls Awake for different components in an object.