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Bug / Crash  Crash in Windows 2019.3.0f6
#4
I've done some more testing and the problem doesn't seem to be related SortedPoints being unitialized.  More details from additional testing:
  • GameObjects with Skinned Cloth are created and their parent is immediately deactivated.  Several frames later they are re-activated and the game/editor crashes.
  • The crash is occuring when the solver is run after activating gameobjects with Skinned Cloth.  (I mistakenly thought it was on deactivation in my previous post)
  • Changing when the activation happens doesn't solve the problem. Neither WaitForEndOfFrame or WaitForFixedUpdate prevent crashes.
  • The crash occurs randomly.  Less than 50% of the time, but frequently enough that I can easily reproduce it.
  • The crash does NOT seem to happen when instantiating the same model without activation/deactivation and outside of any coroutine.
  • I added logging to ObiSkinnedCloth and can see that it is copying 1227 from bakedVertices to sortedPoints before the crash.
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Messages In This Thread
Crash in Windows 2019.3.0f6 - by jwindr - 26-02-2020, 12:11 AM
RE: Crash in Windows 2019.3.0f6 - by jp715 - 26-02-2020, 04:05 PM
RE: Crash in Windows 2019.3.0f6 - by jwindr - 26-02-2020, 06:56 PM
RE: Crash in Windows 2019.3.0f6 - by jwindr - 26-02-2020, 08:38 PM
RE: Crash in Windows 2019.3.0f6 - by jp715 - 26-02-2020, 10:27 PM
RE: Crash in Windows 2019.3.0f6 - by jwindr - 26-02-2020, 11:44 PM
RE: Crash in Windows 2019.3.0f6 - by josemendez - 27-02-2020, 10:19 AM