17-02-2020, 06:32 AM
(16-02-2020, 08:28 PM)josemendez Wrote: Double sided meshes are non-manidold (every face is non-manifold in fact, so that's as non-manifold as you can get a mesh to be). Obi doesn't support non-manifold meshes, as explained in the manual:
http://obi.virtualmethodstudio.com/tutor...setup.html
Two-sided cloth is generally easier, better and much more efficiently done using a shader.
yeah, I ended up changing my toon shader to have culling turned off. I have yet to have a chance to try to get the cape to work right just yet. I should be able to take a look at it today. Hopefully, I can get it working.