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Softbody Collision Issue
#6
(10-02-2020, 08:48 AM)josemendez Wrote: Great looking results! Sonrisa

I'd assume that they're basically rigid bodies, and you move mesh vertices around on impact. That's good for denting and small deformations! Out of curiosity, are you using (and updating) MeshColliders? Also, are you updating the inertia tensor on deformation, to account for the new mass distribution?

Thanks and Yes, inertia tensor and sometimes the center of mass is updated when deformed (only after the deformation reaches a certain threshold) 
This is still an early work in progress, but so far I'm satisfied with the results. Still, a long way to go.
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Messages In This Thread
Softbody Collision Issue - by webjeff - 06-02-2020, 05:22 PM
RE: Softbody Collision Issue - by josemendez - 07-02-2020, 08:29 AM
RE: Softbody Collision Issue - by webjeff - 09-02-2020, 04:52 PM
RE: Softbody Collision Issue - by StudioTatsu - 09-02-2020, 06:59 PM
RE: Softbody Collision Issue - by josemendez - 10-02-2020, 08:48 AM
RE: Softbody Collision Issue - by StudioTatsu - 16-02-2020, 10:07 PM