13-02-2020, 05:15 PM
(This post was last modified: 13-02-2020, 05:16 PM by josemendez.)
(13-02-2020, 02:54 PM)basilisk Wrote: Thank you, this works. But oddly, I am getting an error...
Code:NullReferenceException: Object reference not set to an instance of an object
error at the line:
Code:if (actor.isLoaded)
The rope shape is still being reset like I want even with this null error, so it works but I'd like to eliminate the error.
They way I've set it up is a public ObiActor myRope variable where I assign the rope GameObject in the editor, and when I want the rope to reset reset I pass myRope into...
Code:void Reset(ObiActor actor)
Any idea why this null error is happening?
As far as your description goes, a null ref error in
Code:
if (actor.isLoaded)
can only indicate that "actor" is null. Maybe try using
Code:
if (actor != null && actor.isLoaded)
instead, if you plan on passing null sometimes? As to why is null being passed into the function, that's something I cannot know without looking at your actual code...