17-10-2017, 04:01 PM
(This post was last modified: 17-10-2017, 04:02 PM by josemendez.)
(17-10-2017, 07:05 AM)Evgenius Wrote: Hello!
I get these crashes in random moments when I expend a rope. Could you help me to find out why? Sometimes it doesn't crash and sometimes does, but I can't find why.
Answer from support:
But the problem still exists.
I'm using version 3.2 of rope and 2017.1.0f3 version of Unity and I'm not using any cloth.
Logs are in archive here.
Hi Evgenius,
Since the crash info provided by the log seemed bogus (as you state you're not using the function the log says is crashing in), we took a look at the dump files. All three say the library is crashing when trying to initialize a mutex, which is very weird. This kind of error (memory corruption) can come from invalid memory being fed to the library, or a memory alignment error that causes accesses outside of the intended memory region.
Can you give us more details about the crash? does it tend to happen when you do something specific? (you mentioned "expand" the rope, by pulling it or actually changing its lenght using ObiRopeCursor?)
Also, your platform seems to be a 32-bit one. Can you confirm this?