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Fluid Render Material Modification
#8
(12-10-2017, 07:15 PM)x-lab Wrote: Hi Jose,

Looks like you hit the spot.. Problem is VR related. New project w/o VR works perfect.

In this case, could you guide me through how to set up separate cameras for each eye to overcome single-pass stereo rendering. Please?

Thank you,
Nestor

Hi Nestor!

My guess is that since you said the renderer deactivates itself when using VR, even if you set up two cameras, one per eye (which by the way is done using the stereoTargetEye Unity property: https://docs.unity3d.com/ScriptReference...etEye.html) chances are the renderer would still complain about something that your platform does not support.

Could you determine if the "Obi Fluid Renderer not supported in this platform." message pops up in the console?
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Messages In This Thread
Fluid Render Material Modification - by x-lab - 11-10-2017, 03:16 PM
RE: Fluid Render Material Modification - by x-lab - 12-10-2017, 11:56 AM
RE: Fluid Render Material Modification - by x-lab - 12-10-2017, 04:27 PM
RE: Fluid Render Material Modification - by x-lab - 12-10-2017, 07:15 PM
RE: Fluid Render Material Modification - by josemendez - 13-10-2017, 01:06 PM
RE: Fluid Render Material Modification - by x-lab - 13-10-2017, 03:55 PM
RE: Fluid Render Material Modification - by x-lab - 16-10-2017, 01:48 PM