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Ropes look fine in editor but not when built for Oculus Quest
#1
Hello,

I've been exporting a game from WMR to the Quest

In the editor, all my ropes, pins and whatnot works just fine, but when I build it for the Quest, I see them just fall off.

I've taken a look at this thread:http://obi.virtualmethodstudio.com/forum...ulus+quest thinking it was the same issue, but my Android Obi DLLs are still there

For clarity, I'm using Obi 3.X with Unity 2017.3.1f1.

What can I do to get my ropes running in the build?

Thank you so much for any help, it is very much appreciated.
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Messages In This Thread
Ropes look fine in editor but not when built for Oculus Quest - by reisenudoninaba - 17-01-2020, 08:45 AM