09-01-2020, 03:23 PM
(29-12-2019, 01:17 PM)josemendez Wrote: Exactly. But pure green + red = yellow, not brown. To get brown you’d need dark green and dark red.
You can change the blending mode in FluidColorsBlendSimple.shader. Here's a list of all blending modes supported by Unity:
https://docs.unity3d.com/Manual/SL-Blend.html
So instead of multiplicative:
use additive blending:Code:Blend DstColor Zero
Code:Blend One One
Blend One One - this mode creates a red center and white in a circle, but in the end everything is white)