07-01-2020, 01:33 PM
(07-01-2020, 08:04 AM)josemendez Wrote: Hi,
Attaching two soft bodies is not yet supported, though it is work in progress. You can use a ObiParticleAttachment to attach both to the same rigid body, but it's not very convenient.
thank you for the reply
ObiParticleAttachment does attach 2 soft bodies and almost does what i need. only minor alterations would make it usable.
1. attaching particle groups on 1 actor to particle groups on another actor
2. separating the local x,y,z constraints
thanks