06-01-2020, 01:34 PM
Hey, I had the same problem. Make sure you have the Obi Skinner component attached and you've bound the mesh. If you press Bind mesh and nothing happens, make sure the gameobject that the mesh is on has a rest transform. (Right click and reset) This puts the mesh in modelspace (same as the blueprint's mesh modelspace) then hit Bind mesh. Some loading bars should pop up to show it's running the binding job. Then you should be able to treat the object like any other game object.