10-10-2017, 04:24 AM
Hi Jose,
Thank you, that seems to have helped our teleporting issue.
We are using Obi rope as a mechanical arm for our character and there is a pin set to his elbow's position so it maintains the shape of the arm. When the player is standing on a platform moving upwards, the arm jiggles a lot. In the previous version we seemed to solve this issue by checking the simulate in local space option which stopped the jiggling.
Now when I tick simulate in local space, the pin behaves very strangely and it gets pushed further away from the player as the player gets further away from the world's origin. I suspect I am using this property incorrectly. Is there some other way I can stop it jiggling on moving platforms?
Thank you, that seems to have helped our teleporting issue.
We are using Obi rope as a mechanical arm for our character and there is a pin set to his elbow's position so it maintains the shape of the arm. When the player is standing on a platform moving upwards, the arm jiggles a lot. In the previous version we seemed to solve this issue by checking the simulate in local space option which stopped the jiggling.
Now when I tick simulate in local space, the pin behaves very strangely and it gets pushed further away from the player as the player gets further away from the world's origin. I suspect I am using this property incorrectly. Is there some other way I can stop it jiggling on moving platforms?