28-12-2019, 12:05 AM
(27-12-2019, 11:28 PM)sc00b Wrote: How do we achieve this result in our renderer?
As I said that’s not done in the fluid renderer.
Its a “frosted glass” shader. They are generally done by grabbing the screen contents and blurring them using a gaussian blur. There are heaps of tutorials out there on how to do this, and probably ready-made assets in the store that implement it.