23-12-2019, 05:44 PM
(22-12-2019, 06:57 PM)josemendez Wrote: Hi,
This is called tunneling, and is a common issue in all physics engines due to the way time is represented in computers. Possible fixes:
- Increase the thickness of your colliders.
- Decrease the velocity of your fluid.
- Increase the size of your particles (fluid resolution)
- Increase the amount of solver substeps.
We commented on the ObiFluidRenderer blurmaterial and it worked! Make corrections in your script so that everything works as it should for people! And send here a normal script in which it will work on ios with blurmaterials ...