(21-12-2019, 03:59 PM)josemendez Wrote: What iOS device are you targeting? Most devices support floating point textures. We even got it to run in an iPhone 4S, whichis quite old now. Sadly if the device does not support floating point buffers (specifically, the OES_texture_float extension), there's not much we can do.
IPhone 7. Everything is fine on the MacBook and PC (Android)
Everything works for you everywhere) but we buy assets in the store, which is broken. And it does not please.
(21-12-2019, 01:38 PM)BelieveShuai Wrote: I think I have the same problem, and it is more obvious.
https://www.youtube.com/watch?v=Evv7Hi2PGwQ
We also have a problem with the fluid that passes through the objects.