17-12-2019, 01:48 PM
(17-12-2019, 01:12 PM)Duncano Wrote: I need to have multiple soft bodys each being influenced by different forces, yet still collide with each other.
my questions is can i have 2 unique Soft body solvers colliding with each other?
I have 4 softbodys in one solver...being influenced by 1 force
i have 3 softbodys in another solver being influenced by another force.
is there a solution for making them collide?
many thanks.
Actors in different solvers cannot interact with each other. How about using softbody.AddForce() instead of force zones?