16-12-2019, 06:07 PM
Thank you for your quick response and explaination!
Setting the Maximum allowed Timestep down really helped to get the calls per frame down which is great. I'm still optimizing the wohle szene, which contains some heavy rendering which triggered the spiral in the first place I guess.
But if I set the "Substep Unity Physics" on true again, one ObiFixedUpdate() takes about 1.5 - 2 ms, which is quite much for that little amount of vertices in my opinion. My machine is running a i7-8850H.
I'm still trying to get used to Obi Rope, it's overall a great plugin and I had it on my list quite a time now. But there are still some behaviours that I can't really explain to myself.
Greetings,
Nils Ole
Setting the Maximum allowed Timestep down really helped to get the calls per frame down which is great. I'm still optimizing the wohle szene, which contains some heavy rendering which triggered the spiral in the first place I guess.
But if I set the "Substep Unity Physics" on true again, one ObiFixedUpdate() takes about 1.5 - 2 ms, which is quite much for that little amount of vertices in my opinion. My machine is running a i7-8850H.
I'm still trying to get used to Obi Rope, it's overall a great plugin and I had it on my list quite a time now. But there are still some behaviours that I can't really explain to myself.
Greetings,
Nils Ole