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Pinch cloth two colliders
#3
(07-10-2017, 08:50 AM)josemendez Wrote: Hi!

In realtime physics in general, contact friction is never enough to keep a body perfectly in place between moving objects. Doing so would require using persistent contact manifolds and extremely accurate friction force calculations coupled with a quite small time step, all of which are a no-go for realtime stuff.

Best (most robust) approach would be detect which particles are colliding against both cubes and then fix in place them relative to the cubes. The is the approach most widely used in games for this kind of task.

Thanks Jose, I suspected as much. I'm working on attaching handles upon collision – is this the direction you mean? 
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Messages In This Thread
Pinch cloth two colliders - by interwound - 07-10-2017, 04:21 AM
RE: Pinch cloth two colliders - by josemendez - 07-10-2017, 08:50 AM
RE: Pinch cloth two colliders - by interwound - 07-10-2017, 09:06 AM
RE: Pinch cloth two colliders - by josemendez - 07-10-2017, 09:10 AM