10-12-2019, 12:56 PM
(10-12-2019, 12:46 PM)JakartaIII Wrote: Hello, i want to know, will it work with generated at runtime meshrenderer?
Will it laggy?
I want it to use with this asset, it cuts object in runtime making multiple cutted meshes
https://assetstore.unity.com/packages/to...er-2-73236
Nope, that won't work. Softbody generation is very time consuming, you cannot do that on the fly every frame.