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Obi + Havok
#6
(27-11-2019, 07:34 PM)Mickman Wrote: Since Havok is such a big deal in the world of Physics sims.. 

  I can't see why you would you not be making this a major priority ?

Havok is intended to work with DOTS (which won't be widely adopted in a while), is pretty immature as of now (i mean the integration in Unity, not Havok as a standalone engine). 99.9% of the projects out there currently use the standard Unity physics engine (PhysX). Furthermore, it will be a monthly-paid feature, so only large studios will probably have access to it.

On the other hand, integration with Unity Physics is already high in our priority list. It's also intended for DOTS, but will probably bebe the default physics engine in the future and the one most people will have access to.
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Messages In This Thread
Obi + Havok - by Barliesque - 13-11-2019, 07:44 PM
RE: Obi + Havok - by josemendez - 13-11-2019, 07:49 PM
RE: Obi + Havok - by Barliesque - 13-11-2019, 08:17 PM
RE: Obi + Havok - by josemendez - 13-11-2019, 08:25 PM
RE: Obi + Havok - by Mickman - 27-11-2019, 07:34 PM
RE: Obi + Havok - by josemendez - 28-11-2019, 10:46 AM