26-11-2019, 01:00 PM
(This post was last modified: 26-11-2019, 01:01 PM by android44444.)
(26-11-2019, 12:16 PM)josemendez Wrote: Mobile devices are generally very fill-rate limited. Using the standard FluidRenderer at full resolution will probably be too much for most mobile GPUs. Try using the SimpleFluidRenderer instead. The included sample scene "SimpleFluid" uses it.
Also, see:
http://obi.virtualmethodstudio.com/tutor...ering.html
this option sceneĀ "SimpleFluid" does not suit me .
how can I optimize my scene ?