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Small FPS on Android mobile phone
#3
(26-11-2019, 12:16 PM)josemendez Wrote: Mobile devices are generally very fill-rate limited. Using the standard FluidRenderer at full resolution will probably be too much for most mobile GPUs. Try using the SimpleFluidRenderer instead. The included sample scene "SimpleFluid" uses it.

Also, see:
http://obi.virtualmethodstudio.com/tutor...ering.html

this option sceneĀ "SimpleFluid" does not suit me .
how can I optimize my scene ?
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Messages In This Thread
RE: Small FPS on Android mobile phone - by android44444 - 26-11-2019, 01:00 PM
RE: Small FPS on Android mobile phone - by ktpttd - 15-02-2020, 05:38 AM