26-11-2019, 11:46 AM
(This post was last modified: 26-11-2019, 11:47 AM by josemendez.)
Hey,
As promised I updated the manual on this subject:
http://obi.virtualmethodstudio.com/tutor...ctors.html
I'd like to think that creating a rope at runtime (and any actor, for that matter) is much easier and concise in 5.0 than in previous versions.
Also, you can take a look at a pretty complete example in the GrapplingHook.cs file, included in the sample resources folder (/Obi/Samples/RopeAndRod/SampleResources/Scripts)
Let me know if you need help with it!
As promised I updated the manual on this subject:
http://obi.virtualmethodstudio.com/tutor...ctors.html
I'd like to think that creating a rope at runtime (and any actor, for that matter) is much easier and concise in 5.0 than in previous versions.
Also, you can take a look at a pretty complete example in the GrapplingHook.cs file, included in the sample resources folder (/Obi/Samples/RopeAndRod/SampleResources/Scripts)
Let me know if you need help with it!