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Suggestion / Idea  Problem with the Obi Solver Structure
#7
Quote:I also think that your awake code should look for the root object first because in my case the rope is only one of many game objects in my prefab:

Why not having a solver as part of your prefab then?

Back to UI: if you have a cube and a panel parented to it, upon editing the cube prefab no Canvas will be added to the prefab stage root. It is assumed that you'd have a Canvas between the cube and the panel in that case.

If you need to have multiple prefabs containing multiple ropes each, all interacting with each other under, then simply instantiating them under a common solver at runtime solves the issue. No need to manually set references after instantiating them like you'd have to do in previous versions.
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RE: Problem with the Obi Solver Structure - by josemendez - 22-11-2019, 03:48 PM