20-11-2019, 11:36 AM
(19-11-2019, 04:13 PM)josemendez Wrote: Regarding the uvAnchor: why not doing the same thing (uv offsetting) but in your shader? much simpler and a lot cheaper, since you don't need to rebuild the mesh only to change texture coordinates.
Damn what a brain fart - thank you!
What I meant regarding the Quest was just that the updateRenderer method did not work at runtime. Quest runs on Android so everything else seems to work fine.