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Help  Change UV anchor runtime
#3
(19-11-2019, 04:13 PM)josemendez Wrote: Regarding the uvAnchor: why not doing the same thing (uv offsetting) but in your shader? much simpler and a lot cheaper, since you don't need to rebuild the mesh only to change texture coordinates.

Damn what a brain fart - thank you!

What I meant regarding the Quest was just that the updateRenderer method did not work at runtime. Quest runs on Android so everything else seems to work fine.
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Messages In This Thread
Change UV anchor runtime - by TheMunk - 19-11-2019, 01:15 PM
RE: Change UV anchor runtime - by josemendez - 19-11-2019, 04:13 PM
RE: Change UV anchor runtime - by TheMunk - 20-11-2019, 11:36 AM