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achive cloth physics with two custom meshes
#3
(04-10-2017, 03:05 PM)josemendez Wrote: Hi there,

Just create a MeshCollider and add a ObiCollider component to it. See:
http://obi.virtualmethodstudio.com/tutor...sions.html

For the cloth piece, use any (sufficiently tessellated) plane and increase the "max bending" parameter of bend constraints  to about 0.02. This will allow your cloth to form wrinkles and folds more easily.
Also, make sure your distance and collision constraints have a sufficiently high iteration count in your ObiSolver (how much is enough depends on your particular scene).

cheers!
Hello,

Thanks for your support.
The issue I am facing is a bit different. The obi cloth object is flying away. The default plane object is acting good. The problem I am facing is while using custom mesh. To be more clear please check the attachment below.

Thanks. 
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Messages In This Thread
RE: achive cloth physics with two custom meshes - by unityfrtech - 05-10-2017, 02:33 PM