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Suggestion / Idea  Handle creation under the same parent object?
#1
Hi!

I have a small suggestion for the handle creation (but I guess this may be irrelevant due to Obi 1.5 coming):
Could we have the handles be created under the same parent object as the parent of the obi actor in Unity's Hierarchy?
The reason I am asking is that when you are in prefab edition mode, currently you cannot create handles as they are added to the scene of the prefab so they won't be saved in the prefab.

If the handle would be added under the same parent, it would directly be in the prefab.

Thanks!

Edit: I fixed it on my side by adding " c.transform.SetParent(actor.transform.parent);" in the ObiParticleActorEditor class after line 1130, but I suppose this fix could be interesting for users in general since the nested prefabs are starting to be more in use.
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Messages In This Thread
Handle creation under the same parent object? - by Bill Sansky - 13-11-2019, 03:10 PM