13-11-2019, 03:07 PM
(13-11-2019, 08:16 AM)josemendez Wrote: Hi there,
We haven't even considered supporting it yet. There's quite some static information involved in collider / solver handling, so we will test it.
kind regards,
Hi,
Thanks for the quick reply!
It would be great to support it because it massively improves the loading time for entering play (from 10s to less than 1 in my case) so I expect a lot of projects switching to this.
It kinda works when resetting the static collider dictionary, except after a recompile.