12-11-2019, 07:32 PM
(09-11-2019, 08:19 AM)josemendez Wrote: Hi,
Yes, you can use contact callbacks to determine which particles collide with an object:
http://obi.virtualmethodstudio.com/tutor...sions.html
Then, you can set these particles' inverse mass to zero (making them unaffected by dynamics) and set their positions according to an object's transform:
http://obi.virtualmethodstudio.com/tutor...icles.html
kind regards,
Hi josemendez,
Could you also let me know.
How do I attach 2 softbodies or 2 ropes or 2 clothes?
Thank you!