02-11-2019, 08:39 AM
(This post was last modified: 02-11-2019, 08:40 AM by josemendez.)
(01-11-2019, 12:31 PM)nehvaleem Wrote: I don't know if it is the right place (or maybe I am doing something wrong) but I'll give it a shot.
I am new to obi cloth and just a while ago I started to experiment with obi cloth 5.0 beta. I am trying to wrap my head around skinned mesh cloth by recreating the trenchcoat sample using provided assets. I've managed to setup the character controller. I've also added solver and configured components based on my gut (using predefined blueprints) but there things have gone sideways.
This is how I have set up the components:
Is there something I've done wrong or maybe Obi 5.0 doesn't fully support skinned cloth? I am using the 2019.3.0b8 on windows 10.
Have you generated the blueprint in 2019.3? the one included in the beta was still generated in 2018.x (2018.4.10f1 to be exact). Since mesh vertex order in 2019 and 2018 is completely different, bringing blueprints from 2018 to 2019 will blotch the meshes.