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Jittery GameOject when attached to rope
#2
(04-10-2017, 07:44 PM)virror Wrote: Hello, and great product!

Im trying to make a "snake cam" kind of thing in a VR game, where you have the LCD display in one hand, and the camera in the other hand and a rope that connects those together.

My setup loks like this:
https://dl.dropboxusercontent.com/s/u6dz...144053.jpg

with one end pinned to the "CamPart" and the other end pinned to the "JointOrigin". When the SnakeCamera just sits in the scene with kinematic turned of the rope behaves well, but the "CamPart" that hangs on the end jitters like crazy shaking and rotating.

See here:
https://victor_hagsand-hotmail.tinytake....82MzMyMjMx

How can i solve this? Also when grabbing the SnakeCam with one hand (the main part) it kind of goes nuts and the "CamPart" just seems to fly away somewhere.

Victor

Hi Victor!

My first suggestion would be to check the mass ratio between the camera and the rope particles. Make sure it's not too high or low (a ratio of 1:2 , 1:5 would be ok). 

If this is the case you can either:
- Change the camera rigid body's mass.
- Enter particle editor and modify the particle's mass.

cheers,
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Messages In This Thread
RE: Jittery GameOject when attached to rope - by josemendez - 05-10-2017, 08:32 AM