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Help  About "Edit Particles-> Fix Translation" when creating cloth before execution.
#4
(17-10-2019, 01:45 PM)tukuyo Wrote: Thank you for your prompt reply.

By waiting for the coroutine, we were able to fix Fix translation.
However, when executed, it seems to move from the original position to the origin as in the image.

How can I fix it?



I solved it myself.

The problem was simple: just use MeshRenderer instead of SkinnedMeshRenderer.
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Messages In This Thread
RE: About "Edit Particles-> Fix Translation" when creating cloth before execution. - by tukuyo - 24-10-2019, 04:27 PM