16-10-2019, 06:55 AM
(This post was last modified: 16-10-2019, 06:57 AM by josemendez.)
(15-10-2019, 11:14 PM)cognaut Wrote: I am finding the frame rate goes down about 20X and is unusable when pouring fluid into a transparent glass, like the picture illustrated on the Obi Fluid product.
I am using Unity 2019, and have built a simple project like the water faucet demo that works fine with the bucket included. When I try to use a transparent glass setup like the bucket to receive the liquid, it works, but the frame rate is orders of magnitude slower and unusable.
The picture on the product shows fluid flowing from one transparent container to another, is this possible?
-Jeff
Hi there,
Yes, it is entirely possible and shouldn't cause any performance impact whatsoever. In fact, the rendering order should be: first the fluid, then the glass. So by the time the glass is rendered, fluid has already been simulated and rendered, it is unaffected by anything you render after it. What shader are you using for your transparent object?