10-10-2019, 09:48 PM
(09-10-2019, 09:57 AM)josemendez Wrote: Hi there,
We cannot possibly test Obi on all exiting mobile devices, so we've only tested in a handful:
- iPhone 4S
- iPhone 6
- iPhone 7
- iPhone XS
- iPad Air
- iPad 2019
- Samsung Galaxy S3
- Samsung Galaxy S4
- Samsung Galaxy Note 3
Also, performance metrics can be pretty misleading since performance depends on a lot of parameters:
- Amount of particles per soft body
- Amount of shape matching clusters
- Mesh density
- Amount of contacts/frame
- Amount of dynamic colliders in the scene
- Timestep
- Iteration count for all constraint types
We have measured performance on desktop for a very specific set of parameters:
http://obi.virtualmethodstudio.com/performance.html
Most of the time, the only way to tell if it will work for your particular purpose is to try it. We have a very loose refunds policy, so if you find it just doesn't work for you ask for a refund and we'll have no problem granting it.
Sounds great! I'll try then! I think it's a good idea to roll the same test on the lowest of the most popular android phone. Then it can be extrapolated through Antutu benchmark data with 5% precision. We did similar stuff for our google-like map scaling feature (realtime kd-tree matchmaking search) and it worked out pretty good for us.