26-09-2019, 11:24 AM
Hi, we're trying to make a simulation for book pages blown by the wind. We've been using the inter-collision example by obicloth for reference, but it appears that the planes/pages will clip into each other if they're too close, even if their particles aren't touching. I turned on obi particle render in the pic below - when we press play, the planes just sink. Inter-collision only works if the gaps between the planes are huge, but we do need to keep the form of a book. New to unity here, please help!