Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Cloth Lag When Using World-Space Mode [Solved]
#1
Sonrisa 
Issue: Cloth lags behind character movement a bit when the Solver is set to World-Space, and FixedUpdate modes both. I get terrible performance from using multiple local-space solvers(not sure why), so I've wanted to shove everything through one world-space solvers.

As I was writing this, I realized that my character script updates movement in Update(), instead of FixedUpdate(). That was the problem. But I figured I'd finish writing this in-case anyone else has this issue. Ángel

I didn't see this in the documentation, so this might be something to add on the Solver page. Lengua
Reply


Messages In This Thread
Cloth Lag When Using World-Space Mode [Solved] - by virtushda - 03-10-2017, 11:54 AM