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GeneratePhysicRepresentationForMesh causing slow down
#5
(09-09-2019, 11:41 AM)josemendez Wrote: Of course, that's what prefabs are meant to be used for. What GeneratePhysicRepresentationForMesh() does is re-create the entire particle-and-constraint representation of a mesh from scratch. This is very expensive and generally not supposed to be done at runtime unless you're generating entirely procedural actors.

A prefab already contains all this information in serialized form. So you simply instantiate it, assign it to a solver, and you're done. Excerpt from the manual:

http://obi.virtualmethodstudio.com/tutor...ctors.html

Great stuff, I was trying to do this with in-scene prototypes, but that was causing an issue where the physics wouldn't work. I will try this and report back
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RE: GeneratePhysicRepresentationForMesh causing slow down - by BetaJester - 09-09-2019, 11:50 AM