19-08-2019, 09:15 PM
Ok, I found the error. It is just that I thought that collider.transform.gameObject.tag would reference the tag of the gameObject thatÂ
hit the SoftBody, but it references the SoftBody itself. So is it not possible to get the ObiCollider that collided with a SoftBody?
I see no other way to make the SoftBodies really interactable.
I also want to buy Obi Ropes and Cloth as soon as possible, because overall this is an amazing asset. Still, even the best assets need some
explanation to the user.
Best regards,
Daniel
hit the SoftBody, but it references the SoftBody itself. So is it not possible to get the ObiCollider that collided with a SoftBody?
I see no other way to make the SoftBodies really interactable.
I also want to buy Obi Ropes and Cloth as soon as possible, because overall this is an amazing asset. Still, even the best assets need some
explanation to the user.
Best regards,
Daniel