08-08-2019, 06:39 PM
(08-08-2019, 10:47 AM)josemendez Wrote: Hi,
Check in the profiler how many times FixedUpdate() is called during those spikes. If it is called more than once or twice, chances are your max fixed timestep setting is too high (found in Unity's Time manager).
If this is not the case, it's hard to tell other possible causes without taking a look at your scene and how you've setup things.
kind regards,
I see. The FixedUpdate() calls just one...
I think I have to reduce the substeps.
Thaks for replying.