22-07-2019, 06:30 AM
(22-07-2019, 04:57 AM)kmay30 Wrote: Thanks for the reply! This was the sort of very basic knowledge I needed to get started. I was able to pin a few particles, and parent the dragon to another gameobject, and get the sort of behavior I was looking for.
I have a followup question however. Although the dragon demo works, if I make any changes to that object or set up a new softbody object, nothing happens in terms of softbody movement. Even if I just re-select the dragon meshes for the dragon demo and hit initialize, it then doesn't appear to simulate anything. Is there something else I need to be doing to initialize things, in addition to setting the particle generation and skinned mesh renderer meshes, and clicking initialize?
I have tried various settings and particles masses but I can't get anything that I set up to simulate.
Hi there,
You need to re-bind the skinner if you want the mesh to follow particle movement. See:
http://obi.virtualmethodstudio.com/tutor...setup.html