18-07-2019, 08:50 PM
(This post was last modified: 18-07-2019, 08:50 PM by josemendez.)
(18-07-2019, 04:47 PM)asimofu_ok Wrote:
Thank you so fast replying.
Original trenchcoat's particles are all default settings.
skin radius is 0.05, skin backstop radius is 0.1, and skin backstop is 0.
But it seems to be swinging far from the skinned surface.
Is this something bug?
Hi there,
The trench coat scene was serialized with a skin radius value of 0.8, but was later set by code to 0.05 when building the test scene, my bad. So the value shown in the particle editor is 0.05, my bad. Reinitializing the cloth and setting the value again works.
Skin constraints work as intended. Increase the skin radius value to allow particles to move further away from their skinned position.