18-07-2019, 04:34 PM
(This post was last modified: 18-07-2019, 04:38 PM by josemendez.)
(18-07-2019, 02:18 PM)asimofu_ok Wrote: I using Unity 2018.4.4f1
I want to reproduce the Trenchcoat of sample scene.
Referring this page (http://obi.virtualmethodstudio.com/tutor...cloth.html),
I set the same object, same components, same solver, and skinmap.
However, the mesh of the trenchcoat stuck to the surface of the skin like this(right is original)
and this is their Cloth Inspector(right is original)
It seems that the skin stiffness of the original's particles is all 1.
In this case, it seems that all vertices stick to the skin like left model.
How do I reproduce the sample mesh?
Hi,
Have you increased the skin radius using the particle editor? The default will constrain the cloth pretty close to its original, skinned positions. Here's the manual page for skin constraints:
http://obi.virtualmethodstudio.com/tutor...aints.html
kind regards,